We were commissioned by the Media Design orientation at Geneva University of Art and Design (HEAD – Genève) to program the interaction logic for a set of four installations they were designing for Baselworld 2012.
Work done includes, 3d asset integration, UI state machine logic, socket communication with the Kinect tracking software made by ArtAnim, serial communication with the hardware component built by les ateliers modernes.
Overall, it was a great pluridisciplinary experience, and working with the students was lots of fun. Follow the video link for more information.
@theoreichel asked us for a little help on an interesting design project. The work was for Carina Ow’s master project at the HEAD Geneva.
While Theo was writing the multitouch software, we wrote a server with node.js to manage the syncing of the 4 projections.
The code is on github -> https://github.com/theoo/planewhite.git
In 1939 was held in Geneva an exhibition of some of the major works from the Prado. This exhibit had not really been planned: it was the result of the spanish civil war. Over 170 masterpieces had left Spain as a measure of protection against Franco’s bombings.
This historical event is not only interesting with respect to its political context, but also in terms of the way the exhibit was setup. It was one of the first times that an exhibition was laid out in a “modern” rational way.
We helped a team from geneva’s museum of art and history create a 3D representation of this layout. Using the game engine unity3D, we modelled the first floor of the museum and “hanged” the paintings following the reconstituted 2D plans.
The museum’s research team was very pleased with the result. It allows them to easily navigate the data set and helps them communicate with the general public some of their research work.
The timetv.com was relaunching its website at this year’s ‘watches days’ event in Geneva.
For this occasion, we created a multitouch application which allows users to navigate some of the video content hosted by the site. The application was running on the multitouch tables we developed with Theo (mt.complex.ch).
We wrote a little multi-touch application for the museum of art and history’s centenary party. The application allows you to choose one of the major museums of Geneva and to navigate (zoom, pan, rotate) a series of images from the selected institution. Although the installation was fairly simple, the users seemed to enjoy the experience.
As usual, our multi-touch ventures are a collaboration with our friends from complex.ch. Together, we deployed two types of multi-touch surfaces. A 22” 3M lcd screen linked to a projector and the three tables we constructed last year for the “cité des métiers” event. Don’t hesitate to contact us if you are interested in our multi-touch technology or go to mt.complex.ch
We gave a coding hand for Leïla Jaquet’s interactive media project. Scolu is a digital aquarium with a twist: the boundaries are dynamic and social. The fish freely swim from multitouch table to mobile phone, and can be shared between mobile users via a set of gestures.
Scolu was first showed at the Milan design fair 2010 and then later at Lift Geneva. You can find further information about this project and other media design projects here.
It was a great experience and much fun to collaborate with the people of the master in media design at HEAD geneva.
the Scolu team:
Concept and direction: Leïla Jaquet
Character design and animation : Stanislas Bernatt
Software development: Douglas Edric Stanley, Pierre Rossel, Théo Reichel, David Hodgetts
Video: Douglas Edric Stanley