We wrote a little mulittouch application to illustrate the works shown in the recent Ariana exhibition “Verre de Venise”.
The user can manipulate photographs of the different pieces, and learn about the diferent designers and manufacturers. There is also a system to group the pieces by date, manufacturer and designer.
The client application is written in flash with the help of the GestureWorks multitouch framework. The Database interface is written in ruby on rails.
@theoreichel asked us for a little help on an interesting design project. The work was for Carina Ow’s master project at the HEAD Geneva.
While Theo was writing the multitouch software, we wrote a server with node.js to manage the syncing of the 4 projections.
The code is on github -> https://github.com/theoo/planewhite.git
In 1939 was held in Geneva an exhibition of some of the major works from the Prado. This exhibit had not really been planned: it was the result of the spanish civil war. Over 170 masterpieces had left Spain as a measure of protection against Franco’s bombings.
This historical event is not only interesting with respect to its political context, but also in terms of the way the exhibit was setup. It was one of the first times that an exhibition was laid out in a “modern” rational way.
We helped a team from geneva’s museum of art and history create a 3D representation of this layout. Using the game engine unity3D, we modelled the first floor of the museum and “hanged” the paintings following the reconstituted 2D plans.
The museum’s research team was very pleased with the result. It allows them to easily navigate the data set and helps them communicate with the general public some of their research work.
The timetv.com was relaunching its website at this year’s ‘watches days’ event in Geneva.
For this occasion, we created a multitouch application which allows users to navigate some of the video content hosted by the site. The application was running on the multitouch tables we developed with Theo (mt.complex.ch).
We wrote a little multi-touch application for the museum of art and history’s centenary party. The application allows you to choose one of the major museums of Geneva and to navigate (zoom, pan, rotate) a series of images from the selected institution. Although the installation was fairly simple, the users seemed to enjoy the experience.
As usual, our multi-touch ventures are a collaboration with our friends from complex.ch. Together, we deployed two types of multi-touch surfaces. A 22” 3M lcd screen linked to a projector and the three tables we constructed last year for the “cité des métiers” event. Don’t hesitate to contact us if you are interested in our multi-touch technology or go to mt.complex.ch
We gave a coding hand for Leïla Jaquet’s interactive media project. Scolu is a digital aquarium with a twist: the boundaries are dynamic and social. The fish freely swim from multitouch table to mobile phone, and can be shared between mobile users via a set of gestures.
Scolu was first showed at the Milan design fair 2010 and then later at Lift Geneva. You can find further information about this project and other media design projects here.
It was a great experience and much fun to collaborate with the people of the master in media design at HEAD geneva.
the Scolu team:
Concept and direction: Leïla Jaquet
Character design and animation : Stanislas Bernatt
Software development: Douglas Edric Stanley, Pierre Rossel, Théo Reichel, David Hodgetts
Video: Douglas Edric Stanley
Client: DSIC Ville de Genève, Musée d'Art et d'Histoire
Interactive guestbook for the 100th anniversary of the Geneva’s Museum of Art and History developped in collaboration with the DSIC (Head of the communication and information systems, city of Geneva).
Visitors are invited to take a picture and leave a short message. Their entry is beamed on the room wall within a tapestry of the recents and olders posts.
The exhibition will last for a year. Over 1500 entries where posted in the first three weeks.
Credit animation for the tv series “In vino veritas”. Graphic design by GVA studio.
We were commisionned by Rita Production to produce the introductory credit for their upcoming tv series “In vino veritas” in the spirit of the classical Saul Bass style.
Multitouch application for the Cité des Métiers 2009 exhibition. The application maps the paths between abstract desires (justice, health, etc) and real jobs (judge, nurse, etc.).
To allow for a collaborative multitouch experience we created our own multitouch hardware in collaboration with Complex AI (see mt.complex.ch for details).