Posts Tagged ‘multitouch’

Ariana “Verre de Venise”

Monday, October 17th, 2011

We wrote a little mulittouch application to illustrate the works shown in the recent Ariana exhibition “Verre de Venise”.

The user can manipulate photographs of the different pieces, and learn about the diferent designers and manufacturers. There is also a system to group the pieces by date, manufacturer and designer.

The client application is written in flash with the help of the GestureWorks multitouch framework. The Database interface is written in ruby on rails.


Thursday, July 7th, 2011

@theoreichel asked us for a little help on an interesting design project. The work was for Carina Ow’s master project at the HEAD Geneva.
While Theo was writing the multitouch software, we wrote a server with node.js to manage the syncing of the 4 projections.
The code is on github ->

multi-touch application for

Friday, November 19th, 2010

The was relaunching its website at this year’s ‘watches days’ event in Geneva.

For this occasion, we created a multitouch application which allows users to navigate some of the video content hosted by the site. The application was running on the multitouch tables we developed with Theo ( @ watches days 2010 from david hodgetts on Vimeo.

multi-touch application for MAH’s centenary party

Tuesday, October 19th, 2010

We wrote a little multi-touch application for the museum of art and history’s centenary party. The application allows you to choose one of the major museums of Geneva and to navigate (zoom, pan, rotate) a series of images from the selected institution. Although the installation was fairly simple, the users seemed to enjoy the experience.

As usual, our multi-touch ventures are a collaboration with our friends from Together, we deployed two types of multi-touch surfaces. A 22” 3M lcd screen linked to a projector and the three tables we constructed last year for the “cité des métiers” event. Don’t hesitate to contact us if you are interested in our multi-touch technology or go to

Scolu: aquatic creatures on mobile screens

Wednesday, May 19th, 2010

We gave a coding hand for Leïla Jaquet’s interactive media project. Scolu is a digital aquarium with a twist: the boundaries are dynamic and social. The fish freely swim from multitouch table to mobile phone, and can be shared between mobile users via a set of gestures.

Scolu was first showed at the Milan design fair 2010 and then later at Lift Geneva. You can find further information about this project and other media design projects here.

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It was a great experience and much fun to collaborate with the people of the master in media design at HEAD geneva.

the Scolu team:
Concept and direction: Leïla Jaquet
Character design and animation : Stanislas Bernatt
Software development: Douglas Edric Stanley, Pierre Rossel, Théo Reichel, David Hodgetts
Video: Douglas Edric Stanley

GPS des métiers

Wednesday, November 11th, 2009

Multitouch application for the Cité des Métiers 2009 exhibition. The application maps the paths between abstract desires (justice, health, etc) and real jobs (judge, nurse, etc.).

To allow for a collaborative multitouch experience we created our own multitouch hardware in collaboration with Complex AI (see for details).

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