Posts Tagged ‘unity 3D’

Memory Catcher

Tuesday, September 9th, 2014

Fun times working for Transmii studio on their new project, “Memory Catcher”. The project takes place in their “Find & Frame” augmented comic series.

A set of four print posters provide the story’s backdrop. Navigating the posters through the eye of an IOS device reveals the narrative layer. Mini puzzles guide the reader through the story.

The IOS application is written using the Unity3D engine in conjunction with the AR platform Vuforia. More details here.

Salle Romaine: numismatique

Monday, April 14th, 2014

This project is an interactive visualization we built to help the “musée d’Art et d’Histoire” present a collection of antique coins. We worked in collaboration with the talented designer Dimitri Delcourt to develop a solution that proposes a sensible and sensitive navigation of the collection.

Based on a tactile interface, the user is faced with a dynamic layout system which presents the coins in a 3d space and reacts to her input (spatial navigation, tag filtering, chronological view).

On the technological side, we used the 3D real time engine Unity 3D for the visual client and wrote a tag generation web application with express.js and angular.js to complement the data provided by the museum.

With this project, which was a great experience for us, we hope to have convinced the “musée d’Art et d’Histoire” that digital media can be used to create experiences that are both fun and scientifically relevant.

“wrist watch” baselworld 2012

Tuesday, November 6th, 2012

We were commissioned by the Media Design orientation at Geneva University of Art and Design (HEAD – Genève) to program the interaction logic for a set of four installations they were designing for Baselworld 2012.

Work done includes, 3d asset integration, UI state machine logic, socket communication with the Kinect tracking software made by ArtAnim, serial communication with the hardware component built by les ateliers modernes.

Overall, it was a great pluridisciplinary experience, and working with the students was lots of fun. Follow the video link for more information.

Arte Salvado

Friday, April 8th, 2011

In 1939 was held in Geneva an exhibition of some of the major works from the Prado. This exhibit had not really been planned: it was the result of the spanish civil war. Over 170 masterpieces had left Spain as a measure of protection against Franco’s bombings.

This historical event is not only interesting with respect to its political context, but also in terms of the way the exhibit was setup. It was one of the first times that an exhibition was laid out in a “modern” rational way.

We helped a team from geneva’s museum of art and history create a 3D representation of this layout. Using the game engine unity3D, we modelled the first floor of the museum and “hanged” the paintings following the reconstituted 2D plans.
The museum’s research team was very pleased with the result. It allows them to easily navigate the data set and helps them communicate with the general public some of their research work.