Posts Tagged ‘unity 3D’

“wrist watch” baselworld 2012

Tuesday, November 6th, 2012

We were commissioned by the Media Design orientation at Geneva University of Art and Design (HEAD – Genève) to program the interaction logic for a set of four installations they were designing for Baselworld 2012.

Work done includes, 3d asset integration, UI state machine logic, socket communication with the Kinect tracking software made by ArtAnim, serial communication with the hardware component built by les ateliers modernes.

Overall, it was a great pluridisciplinary experience, and working with the students was lots of fun. Follow the video link for more information.

Arte Salvado

Friday, April 8th, 2011

In 1939 was held in Geneva an exhibition of some of the major works from the Prado. This exhibit had not really been planned: it was the result of the spanish civil war. Over 170 masterpieces had left Spain as a measure of protection against Franco’s bombings.

This historical event is not only interesting with respect to its political context, but also in terms of the way the exhibit was setup. It was one of the first times that an exhibition was laid out in a “modern” rational way.

We helped a team from geneva’s museum of art and history create a 3D representation of this layout. Using the game engine unity3D, we modelled the first floor of the museum and “hanged” the paintings following the reconstituted 2D plans.
The museum’s research team was very pleased with the result. It allows them to easily navigate the data set and helps them communicate with the general public some of their research work.